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Number of posts : 234 Age : 35 Location : Desa Aman Puri , Kepong Nickname : Tiger Favourite Type Of Being : Half-ling , Ninja Registration date : 2006-11-23
| Subject: For Thomas (Anacorda the Bounty Huntress ) Wed Dec 06, 2006 2:31 pm | |
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Name : Anacorda Type : Bounty Huntress Team : (Not Chosen) Primary Attribute : Agility Attack : Melee
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Gold Pilfer Discription : Gold Pilfer Abilities
Gold 1 : Attack Type Level 1 : Pilfer Gold = Pilfer enemy minor golds for a 3% chance Level 2 : Thiefing Gold = Pilfer enemy medium golds for a 3% chance Level 3 : Tackle Steal = Pilfer enemy medium golds for a 3% chance also deals medium damage and stun for a short period of time Level 4 : Mugger = Pilfer enemy extreme golds for a 3% chance also deals extreme damage and stun for a medium period of time
Gold 2 : Passive Type ( Available to active and deactive ) Skill 1 : Lucky Glove = Increase Gold 1 abilities pilfer minor percent chance (Doesn't Need Active) (Stackable With Lucky Amulet) Skill 2 : Lucky Amulet = Increase Gold 1 abilities pilfer minor percent chance (Doesn't Need Active) (Stackable With Lucky Glove) Skill 3 : Hard Tackle = Increase Tackle Steal and Mugger stun by minor period of time (Doesn't Need Active) Skill 4 : Rough Punch = Increase Tackle Steal and Mugger damage by minor rate (Doesn't Need Active)
Gold 3 : Supportive Type Skill 1 Level 1 : Quick Escape 1 = Blinks away from battle also randomly brings one more allie with you Skill 1 Level 2 : Quick Escape 2 = Blinks away from battle also randomly brings two more allies with you Skill 2 Level 1 : Freeze ! 1 = Scares all nearby enemies by slowing them to let your allies to escape to safety ( Minor rate of speed ) Skill 2 Level 2 : Freeze ! 2 = Scares all nearby enemies by slowing them to let your allies to escape to safety ( Medium rate of speed )
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Inventory Changer Discription : Inventory Changing Abilities
Item 1 : Attack Type Level 1 : Weapon Disable = Disable weapon effects for short period of time Level 2 : Armor Disable = Disable armor effects for short period of time Level 3 : Item Disable = Disable item effects for short period of time Level 4 : Inventory Disable = Disable All effects from inventory for medium period of time
Item 2 : Passive Type ( Available to active and deactive ) Skill 1 : Longer Lasting = All effects in your inventory lasts longer then before (Doesn't Need Active) ( Minor rate ) (Stackable With Stronger Lasting) Skill 2 : Stronger Lasting = All effects in your inventory lasts longer then before (Doesn't Need Active) ( Minor rate ) (Stackable With Longer Lasting) Skill 3 : Better Effect = All effects in your inventory is double rate (Doesn't Need Active) ( Un-stackable With Stronger Effect ) Skill 4 : Stronger Effect = All effects in your inventory is triple rate (Doesn't Need Active) ( Un-stackable With Better Effect )
Item 3 : Supportive Type Skill 1 Level 1 : Stronger Weapon 1 = Doubles the weapon effect to an allied for a short period of time Skill 1 Level 2 : Stronger Weapon 2 = Triple the weapon effect to an allied for a short period of time Skill 2 Level 1 : Stronger Armor 1 = Doubles the armor effect to an allied for a short period of time Skill 2 Level 2 : Stronger Armor 2 = Triple the armor effect to an allied for a short period of time
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Cheating Discription : Cheating Abilities
Type 1 : Attack Type Level 1 : Cheating Strike = Cheats an enemy to look back and strikes the enemy back to deal medium damage . Level 2 : Cheating Splash = Cheats an area of enemies to look back and strikes the enemies back to deal medium damages . Level 3 : Meaningless Strike = Strikes an area of enemies making them moving randomly around a small area dealing medium damages . Level 4 : Dizzyness Splash = Strikes an area of enemies making them moving randomly around a small area dealing extreme damages .
Type 2 : Passive Type Skill 1 : Cheating Contract = Cheats an area of enemies heart and turning him into your units for a short period of time Skill 2 : Stealing Strength = Steals 1.0 strength from an enemy Skill 3 : Stealing Agility = Steals 1.0 agility from an enemy Skill 4 : Stealing Intelligent = Steals 1.0 intelligent from an enemy
Type 3 : Supportive Type Skill 1 Level 1 : Fate Gamble 1 = transfer one of your items into one of the shop and randomly choose another worst or better item ( Minimum Item Cost Must Be 500 ) ( Minor Rate ) Skill 1 Level 2 : Fate Gamble 1 = transfer one of your items into one of the shop and randomly choose another worst or better item ( Minimum Item Cost Must Be 700 ) ( Medium Rate ) Skill 2 Level 1 : Gamble Gold 1 = Multiple gold for a minor percent of chance , if fail half of your currect gold will be lost Skill 2 Level 2 : Gamble Gold 2 = Multiple much more gold for a minor percent of chance , if fail half of your currect gold will be lost
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Thief Plan Discription : Final Thief Plan Abilities
Gold Pilfer Final : Gold Contract Level 1 : Pilfer all nearby enemy golds from a low percent of chance , success will give you medium gold rate per enemy Level 2 : Pilfer all nearby enemy golds from a half percent of chance , success will give you medium gold rate per enemy Level 3 : Pilfer all nearby enemy golds from a low percent of chance , success will give you extreme gold rate per enemy
Inventory Final : Melt Down Level 1 : Melt down random item from the enemy inventory for eternity ( Minor chance ) Level 2 : Melt down random item from the enemy inventory for eternity ( Medium chance ) Level 3 : Melt down random item from the enemy inventory for eternity ( Extreme chance )
Cheating Final : True Lies Level 1 : Cheats a high rank enemy to become your allied for a period of seconds ( Cannot Control Inventoy ) ( Minor chance ) ( Unable to being attacked ) ( Unable to hurt allied ) ( Unable to Control Cheated Unit ) Level 2 : Cheats a high rank enemy to become your allied for a period of seconds ( Cannot Control Inventoy ) ( Minor chance ) ( Available to being attacked ) ( Unable to hurt allied ) ( Unable to Control Cheated Unit ) Level 3 : Cheats a high rank enemy to become your allied for a period of seconds ( Cannot Control Inventoy ) ( Minor chance ) ( Available to being attacked ) ( Unable to hurt allied ) ( Available to Control Cheated Unit ) | |
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