Everyone come and give and share your ideas with us .
I'm helping 2 maps to create heroes and items , one is for Day Of Destiny (DOD) and another one is The Siegefield .
To create heroes for The Siegefield you must follow the details below as is the original details you must post for .
Ninja Model
Name : Asiranaal
Type : Predator
Team : (Not Chosen)
Primary Attribute : Agility
Attack : Melee
Mug (Passive)
Discription : Every attack that Asiranaal did , will steal targeted enemy's gold for percent of chance .
Level 1 : Gains 3% chance to mug 5% of enemy's golds
Level 2 : Gains 3% chance to mug 7% of enemy's golds
Level 3 : Gains 3% chance to mug 9% of enemy's golds
Level 4 : Gains 3% chance to mug 11% of enemy's golds
Level 5 : Gains 3% chance to mug 15% of enemy's golds
Bounty Hunting (Passive)
Discription : Every Creeps / Heroes that Asiranaal kills will give him more extra golds for their heads
Level 1 : Killed creeps will extra 5 golds / Every kill of creeps will extra another 2 golds for 15 secs / Killed heroes will extra 25 golds / Every kill of heroes will extra 5 golds for 15 secs
Level 2 : Killed creeps will extra 10 golds / Every kill of creeps will extra another 3 golds for 15 secs / Killed heroes will extra 40 golds / Every kill of heroes will extra 7 golds for 15 secs
Level 3 : Killed creeps will extra 15 golds / Every kill of creeps will extra another 4 golds for 15 secs / Killed heroes will extra 55 golds / Every kill of heroes will extra 9 golds for 15 secs
Level 4 : Killed creeps will extra 20 golds / Every kill of creeps will extra another 5 golds for 15 secs / Killed heroes will extra 70 golds / Every kill of heroes will extra 11 golds for 15 secs
Level 5 : Killed creeps will extra 25 golds / Every kill of creeps will extra another 6 golds for 15 secs / Killed heroes will extra 85 golds / Every kill of heroes will extra 15 golds for 15 secs
Throwing StarsDiscription : Asiranaal tosses throwing stars at large amount of enemies blinding one of their body parts making them hard to release an attack .
Level 1 : Deals 15 damage per shurikens / Tosses 5 times of shurikens in an 350 Aoe / 10% chance to slow down effect enemies movement for 20% and lasts for 7 secs / 10% chance to slow down enemies attack speed for 15% and lasts for 7 secs / 10% chance to blind enemies making them attack misses for 10% and lasts for 7 secs
Level 2 : Deals 30 damage per shurikens / Tosses 5 times of shurikens in an 350 Aoe / 10% chance to slow down effect enemies movement for 25% and lasts for 7 secs / 10% chance to slow down enemies attack speed for 20% and lasts for 7 secs / 10% chance to blind enemies making them attack misses for 15% and lasts for 7 secs
Level 3 : Deals 45 damage per shurikens / Tosses 5 times of shurikens in an 350 Aoe / 10% chance to slow down effect enemies movement for 30% and lasts for 7 secs / 10% chance to slow down enemies attack speed for 25% and lasts for 7 secs / 10% chance to blind enemies making them attack misses for 20% and lasts for 7 secs
Level 4 : Deals 60 damage per shurikens / Tosses 5 times of shurikens in an 350 Aoe / 10% chance to slow down effect enemies movement for 35% and lasts for 7 secs / 10% chance to slow down enemies attack speed for 30% and lasts for 7 secs / 10% chance to blind enemies making them attack misses for 25% and lasts for 7 secs
Level 5 : Deals 75 damage per shurikens / Tosses 5 times of shurikens in an 350 Aoe / 10% chance to slow down effect enemies movement for 40% and lasts for 7 secs / 10% chance to slow down enemies attack speed for 35% and lasts for 7 secs / 10% chance to blind enemies making them attack misses for 30% and lasts for 7 secs
Back StabDiscription : Asiranaal becomes invisible and strikes targeted enemies from the back , deals great damage but it will cuases all your mana points .
Level 1 : Deals 5x Normal damage / Becomes invisible and will stick at the back of the enemy for 3 secs then strikes automaticly / 240 secs Cooldown
Level 2 : Deals 7.5x Normal damage / Becomes invisible and will stick at the back of the enemy for 3 secs then strikes automaticly / 210 secs Cooldown
Level 3 : Deals 10x Normal damage / Becomes invisible and will stick at the back of the enemy for 3 secs then strikes automaticly / 180 secs Cooldown
This idea thanks to wobifuwi (Marine)
Then to give to DOD my type of detailing is like this .
Download Skin At ... http://www.wc3sear.ch/?p=Skins&ID=3537
Name : MarderusClass : The OverlordHeavy Intelligent HeroRange Type550 Range Status :Strength : LowAgility : LowIntelligent : High Spells / Abilities Fire NetActive / Area Of Effect
Discription : Marderus toss his
400 AoE net on the ground to burn every single enemy who stands inside the net , when ever being captured in the net will be
slowed down for 80% . (Slow Effect will effects on allieds too , but will not take damage)
Level 1 : Deals 25 Damage Per Sec / Lasts for 1.5 secs / 150 Mana Points Cost / 20 secs Cooldown
Level 2 : Deals 50 Damage Per Sec / Lasts for 2.0 secs / 175 Mana Points Cost / 18 secs Cooldown
Level 3 : Deals 75 Damage Per Sec / Lasts for 2.5 secs / 200 Mana Points Cost / 16 secs Cooldown
Level 4 : Deals 100 Damage Per Sec / Lasts for 3.0 secs / 225 Mana Points Cost / 14 secs Cooldown
Level 5 : Deals 125 Damage Per Sec / Lasts for 3.5 secs / 250 Mana Points Cost / 12 secs Cooldown
Ice SealActive / Area Of Effect
Discription : Marderus summons frost from the sky to strike down and seal the enemies that being hitted , will also being
stunned for 0.5 secs per strike of ice . (Ice Seal will also effects allied to stop movement while striking but will not take damage from it .)
*Ice Seal Is 400 AoE* Level 1 : Deals 5 Damage per Ice / Deals 25 Damages while freezed in ice per secs / Strikes down 5 sharp ice / Frozen for 1.5 secs / 2 secs Casting Time / 150 Mana Points Cost / 20 secs Cooldown
Level 2 : Deals 10 Damage per Ice / Deals 45 Damages while freezed in ice per secs / Strikes down 5 sharp ice / Frozen for 2.0 secs / 2 secs Casting Time / 200 Mana Points Cost / 20 secs Cooldown
Level 3 : Deals 15 Damage per Ice / Deals 65 Damages while freezed in ice per secs / Strikes down 5 sharp ice / Frozen for 2.5 secs / 3 secs Casting Time / 250 Mana Points Cost / 20 secs Cooldown
Level 4 : Deals 20 Damage per Ice / Deals 85 Damages while freezed in ice per secs / Strikes down 5 sharp ice / Frozen for 3.0 secs / 3 secs Casting Time / 300 Mana Points Cost / 20 secs Cooldown
Level 5 : Deals 25 Damage per Ice / Deals 105 Damages while freezed in ice per secs / Strikes down 5 sharp ice / Frozen for 3.5 secs / 4 secs Casting Time / 350 Mana Points Cost / 20 secs Cooldown
Raging StormActive / Area Of Effect
Discription : Marderus calls down the storm to strike his enemies to burned dust ,
has a 10% chance to Purge his enemies per strikes . (when the striking thunders kills a creep / hero , it will become dust and will shock 250 AoE nearby enemies for 100 health) / (
Raging Storm's Purge Effect will also effects allies but it will not take any damage from it) *
Raging Storm is 400 AoE* Level 1 : Deals 30 Damage per strike / Strikes 3 times of thunder / Purge lasts for 10 secs / 125 Mana Points Cost / 15 secs Cooldown
Level 2 : Deals 55 Damage per strike / Strikes 3 times of thunder / Purge lasts for 10 secs / 125 Mana Points Cost / 15 secs Cooldown
Level 3 : Deals 80 Damage per strike / Strikes 3 times of thunder / Purge lasts for 10 secs / 125 Mana Points Cost / 15 secs Cooldown
Level 4 : Deals 105 Damage per strike / Strikes 3 times of thunder / Purge lasts for 10 secs / 125 Mana Points Cost / 15 secs Cooldown
Level 5 : Deals 130 Damage per strike / Strikes 3 times of thunder / Purge lasts for 10 secs / 125 Mana Points Cost / 15 secs Cooldown
Overlord's GiftPassive
Discription : The Overlord gives all the nearby allieds a magical damage and effects a boost .
Level 1 : Increases 5 Damage for every spells and abilities / Increases 5 Damage for every spells and abilities effects
Level 2 : Increases 10 Damage for every spells and abilities / Increases 10 Damage for every spells and abilities effects
Level 3 : Increases 15 Damage for every spells and abilities / Increases 15 Damage for every spells and abilities effects
Level 4 : Increases 20 Damage for every spells and abilities / Increases 20 Damage for every spells and abilities effects
Level 5 : Increases 25 Damage for every spells and abilities / Increases 25 Damage for every spells and abilities effects
Elemental StrikesPassive
Discription : Marderus palm has three elements enchanted together so every of his attack will damage enemies and cast out effects together . (Orb Effect) *All element has his own percentage of chance to effect*
Effect Time : ICE 30% ,
FIRE 45% ,
LIGHTING 25% .
Level 1 : (
Element ICE) Will slow down his enemies Attack Speed for 50% and Movement Speed for 30% / (
Element FIRE) Will burn his enemies for 5 Damage per secs , lasts for 5 secs / (
Element LIGHTING) Will Purge his enemies and slow them down for 30% , Slowdown lasts for 3 secs (Instantly kills summoned unit)
Level 2 : (
Element ICE) Will slow down his enemies Attack Speed for 60% and Movement Speed for 40% / (
Element FIRE) Will burn his enemies for 10 Damage per secs , lasts for 5 secs / (
Element LIGHTING) Will Purge his enemies and slow them down for 40% , Slowdown lasts for 3 secs (Instantly kills summoned unit)
Level 3 : (
Element ICE) Will slow down his enemies Attack Speed for 70% and Movement Speed for 50% / (
Element FIRE) Will burn his enemies for 15 Damage per secs , lasts for 5 secs / (
Element LIGHTING) Will Purge his enemies and slow them down for 50% , Slowdown lasts for 3 secs (Instantly kills summoned unit)
Level 4 : (
Element ICE) Will slow down his enemies Attack Speed for 80% and Movement Speed for 60% / (
Element FIRE) Will burn his enemies for 20 Damage per secs , lasts for 5 secs / (
Element LIGHTING) Will Purge his enemies and slow them down for 60% , Slowdown lasts for 3 secs (Instantly kills summoned unit)
Level 5 : (
Element ICE) Will slow down his enemies Attack Speed for 90% and Movement Speed for 70% / (
Element FIRE) Will burn his enemies for 25 Damage per secs , lasts for 5 secs / (
Element LIGHTING) Will Purge his enemies and slow them down for 70% , Slowdown lasts for 3 secs (Instantly kills summoned unit)
This is my idea